Using Interaction Geography to Explore Building Occupant Behaviors in Virtual Reality: A Pilot Study

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Using Interaction Geography to Explore Building Occupant Behaviors in Virtual Reality: A Pilot Study

by Hoa Vo* , Peter Huesemann-Odom

 Welch School of Art and Design, College of the Arts, Georgia State University, Atlanta, 30303, USA

* Author to whom correspondence should be addressed.

Journal of Engineering Research and Sciences, Volume 1, Issue 11, Page # 1-7, 2022; DOI: 10.55708/js0111001

Keywords: Interaction Geography, Building Occupant Behavior, Virtual Reality

Received: 08 September 2022, Revised: 11 November 2022,  Accepted: 12 November 2022, Published Online: 27 November 2022

APA Style

Vo, H., & Huesemann-Odom, P. (2022). Using Interaction Geography to Explore Building Occupant Behaviors in Virtual Reality: A Pilot Study. Journal of Engineering Research and Sciences, 1(11), 1–7. https://doi.org/10.55708/js0111001

Chicago/Turabian Style

Vo, Hoa, and Peter Huesemann-Odom. “Using Interaction Geography to Explore Building Occupant Behaviors in Virtual Reality: A Pilot Study.” Journal of Engineering Research and Sciences 1, no. 11 (November 1, 2022): 1–7. https://doi.org/10.55708/js0111001.

IEEE Style

H. Vo and P. Huesemann-Odom, “Using Interaction Geography to Explore Building Occupant Behaviors in Virtual Reality: A Pilot Study,” Journal of Engineering Research and Sciences, vol. 1, no. 11, pp. 1–7, Nov. 2022, doi: 10.55708/js0111001.

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The sole focus of current occupant behavior research on environmental and contextual factors (i.e., physical attributes) in buildings is a missed opportunity. Psychological, physiological, social, time, and random factors also influence building occupants. In this pilot study (n=10), the authors used Interaction Geography to capture human movements across space and time in a Virtual Reality (VR) museum to dissect building occupant behavior. Results indicated that study majors (i.e., psychological) and personal connections (i.e., social) with the space affected how participants explored and spent time in the VR museum.