Prakriti: A Gamified Approach to Saving Water
by Tathagata Bhattacharya* , Xiaopu Peng, Ishita Joshi, Ting Cao, Jianzhou Mao, Xiao Qin
Department of Computer Science and Software Engineering, Auburn University, Auburn, 36832, USA
* Author to whom correspondence should be addressed.
Journal of Engineering Research and Sciences, Volume 1, Issue 2, Page # 33-40, 2022; DOI: 10.55708/js0102004
Keywords: Interactive Learning, UN sustainability Goals, Water Resource Management, Playtesting
Received: 15 December 2021, Revised: 25 January 2022, Accepted: 03 February 2022, Published Online: 14 March 2022
AMA Style
Bhattacharya T, Peng X, Joshi I, Cao T, Mao J, Qin X. Prakriti: A gamified approach to saving water. Journal of Engineering Research and Sciences. 2022;1(2):33-40. doi:10.55708/js0102004
Chicago/Turabian Style
Bhattacharya, Tathagata, Xiaopu Peng, Ishita Joshi, Ting Cao, Jianzhou Mao, and Xiao Qin. “Prakriti: A Gamified Approach to Saving Water.” Journal of Engineering Research and Sciences 1, no. 2 (2022): 33–40. https://doi.org/10.55708/js0102004.
IEEE Style
T. Bhattacharya, X. Peng, I. Joshi, T. Cao, J. Mao, and X. Qin, “Prakriti: A gamified approach to saving water,” Journal of Engineering Research and Sciences, vol. 1, no. 2, pp. 33–40, 2022.
Prakriti is a Sanskrit word which signifies Mother Nature. Our game Prakriti is designed to educate people about how they can save water resources and contribute to freshwater resources. This is a multiplayer game designed to set a thrilling, challenging and dramatic effect on the players. The game consists of its formal and dramatic elements. We design the game in Unity 2D and every move is created to provide information about water-saving to the players. We playtest the game with many players and updated the game in three iterations. This feedback gives us a direction to improve the quality of the game. The game was assessed with many strong qualities such as a good aesthetic quality, good user interaction and supportive of providing information about saving water resources, and players also stated that this medium of learning about water resources through gaming was very satisfactory.
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